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Changes and Improvements in Update 15.9

  • The H-menu icon also now clearly shows current Concentrated AA Fire charge progress in percentages.
  • The AA Defense Priority countdown timer will tick down smoothly, instead of seemingly skipping fractions of a second.
  • New in-battle notification: a "Hold [O] to activate" prompt now appears when Concentrated AA Fire is ready and enemy planes are in range.
  • Asymmetric battles will receive the following adjustment: Battle Tier VIII will have a bit stronger enemy bot ships, while Battle Tier IX Asymmetric battles will have a bit weaker enemy bot ships.
  • Fixed textures on the following ships: Taejong, Conte Verde, Marcílio Dias, Cuauhtémoc, Almirante Villar, Friedrich Carl, and Niord.
  • Fixed an issue which caused the main battery dispersion on Friedrich Carl to be marginally worse than standard for the class at very close ranges.
  • Fixed a UI bug on Kurama which did not properly show AP shell damage on the burst fire description.
  • Fixed Commander skills recommendations for Taejong.
  • Fixed a UI bug in the torpedo section description for several ships.
  • Fixed an issue where secondary guns took too long to start firing after switching between control modes. The delay is now shorter when switching from manual to automatic mode, and there's no delay at all when switching to manual mode.
  • Fixed a UI bug with secondary guns' lock-on icon, which caused the icon to stay visible on an enemy ship even after your ship sinks.
  • Fixed the description of the Will to Win achievement's conditions.
  • While checking detailed information of a container on the barge, ships that you own will now be visible in the list.
  • Fixed the UI description of the message that appears in the division window when players have incompatible ship tiers.
  • Fixed a visual bug with Almirante Irízar which caused her rearmost propellers to seem like they were not working.
  • Fixed a bug with unique Commanders Luigi Sansonetti, Joaquim Marques Lisboa and Günther Lütjens which caused hitting buildings to count as progress towards talent activation.
  • Fixed a bug which caused submarines to not receive some of the intended buffs when being near a flagship in low-tier Operations.
  • Fixed a bug which caused the Repair Assistance heal deployed from squadrons to miss a tick—and as a result, not deliver a full value heal—when used to heal your own ship.
  • Fixed a bug which caused the UI to show the wrong reload times for all Modified Shells alternative firing modes.

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