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Vehicles: Consumables and New Provisions

Depending on the tier, a tank can have up to 3 consumables and provisions slots. This is how the panel of a fully equipped tank looks like:

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Provisions and consumables are sold and bought in the same way. Their differences lie in how they are used:

  • Consumables can be used whenever you need them in battle (except for the Automatic Fire Extinguisher, which will extinguish fire without requiring action on your part).
  • Provisions are triggered immediately and remain active throughout the battle.

Because of this, provisions include national foods and meals that boost crew efficiency.

All consumables are multiple-use with a 90-second cooldown.

The cost depends on vehicle Tier.

The number of available consumables and provisions slots depends on the vehicle tier:

  • Tier I: 1 consumables slot, no provisions slots
  • Tier II: 1 consumables slot, no provisions slots
  • Tier III: 2 consumables slots, no provisions slots
  • Tier IV: 3 consumables slots, 1 provisions slot
  • Tier V: 3 consumables slots, 2 provisions slots
  • Tiers VI-X: 3 consumables slots, 3 provisions slots

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