Steel Hunters
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Known Issues - v41.1

  • Players might encounter sudden FPS drops when Hunters are being killed in a battle.
  • Salvage Crates only appear in the Vault after logging out and back in again.
  • The Weak Energy Dome and Strong Energy Dome disappear with 13 seconds left on the timer.
  • Hunters may remain stuck in the air after being revived.
  • Prophet's Mainframe Mod: Wrath's 2nd effect does not correctly restore Shield when stacks of Wrath are consumed.
  • Drones and Enemies may not take damage from Fenris' shots.
  • Hunters may clip through the surface while standing on the edge of a platform.
  • Enemy Hunters may appear invisible during a match.
  • Players with existing Wargaming.net accounts cannot link them if they try to create a new account with the same e-mail on Steam.
  • Players cannot link their Wargaming.net account via Steam if they registered to Wargaming.net through Social Networks.
  • If the Steam Create Wargaming.net Account Overlay is closed before creating an account, the overlay will not reappear until the game is relaunched or the error window is triggered.
  • Heartbreaker's weapon will disappear if the Esc"/"Back" button while unlocking her.
  • The Extraction point icon is missing when spectating after your team has been eliminated.
  • Ursus' Mod: Fury's 3rd Effect does not correctly provide bonus ammunition.
  • Players may be unable to jump after reviving.
  • When players melee after sprinting, the Hunter may be thrown forward and repositioned.
  • The "Quick Reload" text prompt color may not change color after failing.
  • There is a "No Key" warning when trying to ping a Supply Pod Beacon.
  • The "Enemy Damage Reduction" node for Taurus' Power Pylon does not deactivate until Taurus leaves combat.
  • Trenchwalker's Leech Gun displays incorrect Ability Power scaling.
  • There is an invisible wall on Crimson Ridge.
  • There is an issue with the reload animation if reload and left mouse button are spammed together.
  • Fenris' Backwards Air Dash has an incorrect animation.
  • Ursus' Backwards Air Dash has an incorrect animation.
  • Prophet's Sentinel Drone does not change skin to match Prophet.
  • Players get kicked for being AFK if they spend too long on the Settings menu.
  • Drones continue to briefly follow Hunters' movement after they go invisible.
  • Players are unable to move forward if they re-bind the "Move Forward" key to "R".
  • Equipping defense gear will trigger the comparison tooltip to attack gear.
  • Account Level progress rewards use the Grade 1 color for every Credit Booster.
  • The Bonus Enhancement Core effect on attack gear does not trigger if defense gear is also equipped.
  • The game mode field on the Account page has a "Starfall Harvest (PVP)" tab instead of a "Last Stand (PVP)" tab.
  • The team data in the Teams Tab disappears and reappears if the Teams Tab is kept open for long enough.
  • The old Guard Drone model may appear in Battle Training.
  • Razorside's Frag Grenade Mod: Shrapnel's description in Loadout does not properly update when unlocked Frag Grenade Damage Nodes in the System Tree.
  • The volume of vehicles does not change after partial destruction.
  • Guard Drones spawn inside the tunnels at the Quarry section of the Maryland Heights map.
  • 2 Bounty Hunter reward Drop Pods may be spawned in the same place.
  • Players can be incorrectly redirected to another Game Session during active gameplay.
  • The enemy Prophet's Sentinel Drone may look like a neutral Drone.
  • The camera twitches when another Hunter runs into the Player's Hunter.
  • Hunters can jump on Drones.
  • Missions are duplicated in the Objectives tab.
  • Escape key does not close the Hangar Settings Menu.
  • Heartbreaker's Sonar Pulses "Enemy Spotted" counter overlaps with the Minimap.
  • Hunters kill record stat displays the sum of all Hunters killed instead of the highest number of hunters killed in a single battle
  • Ursus' life steal effect with Mod: Ferocious is applied inconsistently for 2nd burst.
  • Razorside's Magazine may be stuck in the air when the reloading.
  • All consumables fall through the destructible floor above the tunnel on Crimson Ridge.
  • The “Thank You” command can be used when picking up consumables that the Player pinged themself.
  • Interaction with objects may not work if a part of the object overlaps with another static object.